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Clean up various things.
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@ -175,7 +175,7 @@ void VertexShaderCache::Init()
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VertexShaderCacheInserter inserter;
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g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
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if (g_Config.bEnableShaderDebugging) // TODO: Hacks..
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if (g_Config.bEnableShaderDebugging)
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Clear();
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}
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