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Clean up various things.
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@ -47,8 +47,7 @@ class PixelShaderCache
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struct PSCacheEntry
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{
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FRAGMENTSHADER shader;
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int frameCount;
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PSCacheEntry() : frameCount(0) {}
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PSCacheEntry() {}
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~PSCacheEntry() {}
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void Destroy()
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{
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@ -66,6 +65,8 @@ class PixelShaderCache
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static bool s_displayCompileAlert;
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static GLuint CurrentShader;
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static PSCacheEntry* last_entry;
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static PIXELSHADERUID last_uid;
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static bool ShaderEnabled;
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