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VideoCommon: rename TextureCache to TextureCacheBase
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@ -224,9 +224,9 @@ static void BPWritten(const BPCmd& bp)
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if (PE_copy.copy_to_xfb == 0)
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{
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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TextureCache::CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
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bpmem.zcontrol.pixel_format, srcRect,
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!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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TextureCacheBase::CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
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bpmem.zcontrol.pixel_format, srcRect,
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!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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}
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else
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{
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