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D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -402,7 +402,10 @@ void EndFrame()
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return;
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}
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bFrameInProgress = false;
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}
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void Present()
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{
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if (dev)
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{
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dev->EndScene();
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