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avoid the extern keyword in .cpp files
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@ -29,9 +29,6 @@
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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namespace OGL
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{
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//This are the initially requested size for the buffers expressed in bytes
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