avoid the extern keyword in .cpp files

This commit is contained in:
degasus
2014-07-08 16:49:33 +02:00
parent 6d3f249dcc
commit 81ed17be53
42 changed files with 28 additions and 104 deletions

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@ -11,6 +11,7 @@
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
@ -24,8 +25,6 @@
using namespace BPFunctions;
extern volatile bool g_bSkipCurrentFrame;
static const float s_gammaLUT[] =
{
1.0f,

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@ -15,7 +15,6 @@
#include "VideoCommon/VideoConfig.h"
//void UpdateFPSDisplay(const char *text);
extern NativeVertexFormat *g_nativeVertexFmt;
GFXDebuggerBase *g_pdebugger = nullptr;
volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again

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@ -13,13 +13,13 @@
#include "Core/HW/Memmap.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/VideoConfig.h"
volatile bool g_bSkipCurrentFrame = false;
extern u8* g_pVideoData;
namespace
{

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@ -19,9 +19,6 @@
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoConfig.h"
// ugly
extern int frameCount;
enum
{
TEXTURE_KILL_THRESHOLD = 200,

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@ -52,6 +52,10 @@ enum TextureFormat
GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
};
extern const char* texfmt[];
extern const unsigned char sfont_map[];
extern const unsigned char sfont_raw[][9*10];
int TexDecoder_GetTexelSizeInNibbles(int format);
int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
int TexDecoder_GetBlockWidthInTexels(u32 format);

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@ -15,10 +15,6 @@
bool TexFmt_Overlay_Enable=false;
bool TexFmt_Overlay_Center=false;
extern const char* texfmt[];
extern const unsigned char sfont_map[];
extern const unsigned char sfont_raw[][9*10];
// TRAM
// STATE_TO_SAVE
GC_ALIGNED16(u8 texMem[TMEM_SIZE]);

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@ -35,10 +35,6 @@
static bool TexFmt_Overlay_Enable=false;
static bool TexFmt_Overlay_Center=false;
extern const char* texfmt[];
extern const unsigned char sfont_map[];
extern const unsigned char sfont_raw[][9*10];
// TRAM
// STATE_TO_SAVE
GC_ALIGNED16(u8 texMem[TMEM_SIZE]);

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@ -16,10 +16,6 @@
#define ASHIFT 24
#define AMASK 0xFF000000
extern int colIndex;
extern int colElements[2];
__forceinline void _SetCol(u32 val)
{
DataWrite(val);

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@ -12,9 +12,6 @@
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
extern float posScale;
extern TVtxAttr *pVtxAttr;
// Thoughts on the implementation of a vertex loader compiler.
// s_pCurBufferPointer should definitely be in a register.
// Could load the position scale factor in XMM7, for example.

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@ -34,9 +34,6 @@ __forceinline void LOG_TEX<2>()
// PRIM_LOG("tex: %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[-2], ((float*)VertexManager::s_pCurBufferPointer)[-1]);
}
extern int tcIndex;
extern float tcScale[8];
static void LOADERDECL TexCoord_Read_Dummy()
{
tcIndex++;