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avoid the extern keyword in .cpp files
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@ -15,7 +15,6 @@
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#include "VideoCommon/VideoConfig.h"
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//void UpdateFPSDisplay(const char *text);
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extern NativeVertexFormat *g_nativeVertexFmt;
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GFXDebuggerBase *g_pdebugger = nullptr;
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volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
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