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[Android] Add in FSAA option.
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@ -108,7 +108,19 @@
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<item>6</item>
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<item>7</item>
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</string-array>
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<!-- FSAA Preference -->
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<string-array name="FSAAEntries" translatable="false">
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<item>1x</item>
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<item>2x</item>
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<item>4x</item>
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</string-array>
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<string-array name="FSAAValues" translatable="false">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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</string-array>
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<!-- Anisotropic Filtering Preference -->
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<string-array name="anisotropicFilteringEntries" translatable="false">
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<item>1x</item>
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@ -86,6 +86,8 @@
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<string name="enhancements">Enhancements</string>
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<string name="internal_resolution">Internal Resolution</string>
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<string name="internal_resolution_descrip">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
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<string name="FSAA">Fullscreen antialiasing</string>
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<string name="FSAA_descrip">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
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<string name="anisotropic_filtering">Anisotropic Filtering</string>
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<string name="anisotropic_filtering_descrip">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
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<string name="scaled_efb_copy">Scaled EFB Copy</string>
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@ -14,6 +14,13 @@
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android:summary="@string/internal_resolution_descrip"
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android:title="@string/internal_resolution"/>
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<ListPreference
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android:entries="@array/FSAAEntries"
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android:entryValues="@array/FSAAValues"
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android:key="FSAA"
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android:summary="@string/FSAA_descrip"
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android:title="@string/FSAA"/>
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<ListPreference
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android:entries="@array/anisotropicFilteringEntries"
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android:entryValues="@array/anisotropicFilteringValues"
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