[Android] Add in FSAA option.

This commit is contained in:
Ryan Houdek
2013-09-22 09:25:38 -05:00
parent 91619e28b8
commit 81effb8099
4 changed files with 27 additions and 1 deletions

View File

@ -108,7 +108,19 @@
<item>6</item>
<item>7</item>
</string-array>
<!-- FSAA Preference -->
<string-array name="FSAAEntries" translatable="false">
<item>1x</item>
<item>2x</item>
<item>4x</item>
</string-array>
<string-array name="FSAAValues" translatable="false">
<item>0</item>
<item>1</item>
<item>2</item>
</string-array>
<!-- Anisotropic Filtering Preference -->
<string-array name="anisotropicFilteringEntries" translatable="false">
<item>1x</item>

View File

@ -86,6 +86,8 @@
<string name="enhancements">Enhancements</string>
<string name="internal_resolution">Internal Resolution</string>
<string name="internal_resolution_descrip">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
<string name="FSAA">Fullscreen antialiasing</string>
<string name="FSAA_descrip">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
<string name="anisotropic_filtering">Anisotropic Filtering</string>
<string name="anisotropic_filtering_descrip">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
<string name="scaled_efb_copy">Scaled EFB Copy</string>