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Remove PixelShaderGen hasindstage
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@ -236,12 +236,6 @@ PixelShaderUid GetPixelShaderUid()
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for (unsigned int n = 0; n < numStages; n++)
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{
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uid_data->stagehash[n].tevorders_texcoord = bpmem.tevorders[n / 2].getTexCoord(n & 1);
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// hasindstage previously was used as a criterion to set tevind to 0, but there are variables in
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// tevind that are used even if the indirect stage is disabled, so now it is only left in to
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// avoid breaking existing UIDs (in most cases, games will have 0 in tevind anyways)
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// TODO: Remove hasindstage on the next UID version bump
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uid_data->stagehash[n].hasindstage = bpmem.tevind[n].bt < bpmem.genMode.numindstages;
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uid_data->stagehash[n].tevind = bpmem.tevind[n].hex;
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TevStageCombiner::ColorCombiner& cc = bpmem.combiners[n].colorC;
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