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Revert r7421 and r7422.
Should fix issue 4413. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7592 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,47 +18,49 @@
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#pragma once
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#include "D3DBase.h"
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#include "D3DBlob.h"
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struct ID3D11PixelShader;
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struct ID3D11VertexShader;
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namespace DX11
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{
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namespace D3D
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{
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ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len);
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ID3D11GeometryShader* CreateGeometryShaderFromByteCode(const void* bytecode, unsigned int len);
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ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len);
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// returns bytecode
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SharedPtr<ID3D10Blob> CompileVertexShader(const char* code, unsigned int len);
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SharedPtr<ID3D10Blob> CompileGeometryShader(const char* code, unsigned int len,
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const D3D_SHADER_MACRO* pDefines = NULL);
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SharedPtr<ID3D10Blob> CompilePixelShader(const char* code, unsigned int len,
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const D3D_SHADER_MACRO* pDefines = NULL);
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// The returned bytecode buffers should be Release()d.
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bool CompileVertexShader(const char* code, unsigned int len,
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D3DBlob** blob);
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bool CompileGeometryShader(const char* code, unsigned int len,
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D3DBlob** blob, const D3D_SHADER_MACRO* pDefines = NULL);
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bool CompilePixelShader(const char* code, unsigned int len,
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D3DBlob** blob, const D3D_SHADER_MACRO* pDefines = NULL);
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SharedPtr<ID3D11VertexShader> CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len);
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SharedPtr<ID3D11GeometryShader> CreateGeometryShaderFromByteCode(const void* bytecode, unsigned int len);
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SharedPtr<ID3D11PixelShader> CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len);
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// Utility functions
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ID3D11VertexShader* CompileAndCreateVertexShader(const char* code,
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unsigned int len);
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ID3D11GeometryShader* CompileAndCreateGeometryShader(const char* code,
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unsigned int len, const D3D_SHADER_MACRO* pDefines = NULL);
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ID3D11PixelShader* CompileAndCreatePixelShader(const char* code,
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unsigned int len);
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inline SharedPtr<ID3D11VertexShader> CreateVertexShaderFromByteCode(SharedPtr<ID3D10Blob> bytecode)
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{
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return CreateVertexShaderFromByteCode(bytecode->GetBufferPointer(), (unsigned int)bytecode->GetBufferSize());
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}
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inline SharedPtr<ID3D11GeometryShader> CreateGeometryShaderFromByteCode(SharedPtr<ID3D10Blob> bytecode)
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{
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return CreateGeometryShaderFromByteCode(bytecode->GetBufferPointer(), (unsigned int)bytecode->GetBufferSize());
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}
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inline SharedPtr<ID3D11PixelShader> CreatePixelShaderFromByteCode(SharedPtr<ID3D10Blob> bytecode)
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{
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return CreatePixelShaderFromByteCode(bytecode->GetBufferPointer(), (unsigned int)bytecode->GetBufferSize());
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}
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// Utility functions, optionally return the bytecode if "bytecode" is non-null
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SharedPtr<ID3D11VertexShader> CompileAndCreateVertexShader(const char* code, unsigned int len,
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SharedPtr<ID3D10Blob>* bytecode = nullptr);
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SharedPtr<ID3D11GeometryShader> CompileAndCreateGeometryShader(const char* code, unsigned int len,
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const D3D_SHADER_MACRO* pDefines = nullptr, SharedPtr<ID3D10Blob>* bytecode = nullptr);
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SharedPtr<ID3D11PixelShader> CompileAndCreatePixelShader(const char* code, unsigned int len,
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const D3D_SHADER_MACRO* pDefines = nullptr, SharedPtr<ID3D10Blob>* bytecode = nullptr);
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inline ID3D11VertexShader* CreateVertexShaderFromByteCode(D3DBlob* bytecode)
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{ return CreateVertexShaderFromByteCode(bytecode->Data(), bytecode->Size()); }
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inline ID3D11GeometryShader* CreateGeometryShaderFromByteCode(D3DBlob* bytecode)
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{ return CreateGeometryShaderFromByteCode(bytecode->Data(), bytecode->Size()); }
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inline ID3D11PixelShader* CreatePixelShaderFromByteCode(D3DBlob* bytecode)
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{ return CreatePixelShaderFromByteCode(bytecode->Data(), bytecode->Size()); }
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inline ID3D11VertexShader* CompileAndCreateVertexShader(D3DBlob* code)
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{ return CompileAndCreateVertexShader((const char*)code->Data(), code->Size()); }
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inline ID3D11GeometryShader* CompileAndCreateGeometryShader(D3DBlob* code, const D3D_SHADER_MACRO* pDefines = NULL)
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{ return CompileAndCreateGeometryShader((const char*)code->Data(), code->Size(), pDefines); }
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inline ID3D11PixelShader* CompileAndCreatePixelShader(D3DBlob* code)
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{ return CompileAndCreatePixelShader((const char*)code->Data(), code->Size()); }
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}
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} // namespace DX11
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