Revert r7421 and r7422.

Should fix issue 4413.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7592 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-06-11 19:37:21 +00:00
parent e5210de9d5
commit 8244efcc02
42 changed files with 1647 additions and 1420 deletions

View File

@ -19,7 +19,9 @@
#include <stack>
#include "D3DUtil.h"
struct ID3D11BlendState;
struct ID3D11DepthStencilState;
struct ID3D11RasterizerState;
namespace DX11
{
@ -27,35 +29,37 @@ namespace DX11
namespace D3D
{
typedef SharedPtr<ID3D11BlendState> AutoBlendState;
typedef SharedPtr<ID3D11DepthStencilState> AutoDepthStencilState;
typedef SharedPtr<ID3D11RasterizerState> AutoRasterizerState;
template<typename T> class AutoState
{
public:
AutoState(const T* object);
AutoState(const AutoState<T> &source);
~AutoState();
const inline T* GetPtr() const { return state; }
private:
const T* state;
};
typedef AutoState<ID3D11BlendState> AutoBlendState;
typedef AutoState<ID3D11DepthStencilState> AutoDepthStencilState;
typedef AutoState<ID3D11RasterizerState> AutoRasterizerState;
class StateManager
{
public:
StateManager();
// call any of these to change the affected states
void PushBlendState(const AutoBlendState& state)
{
blendstates.push(state);
}
void PushDepthState(ID3D11DepthStencilState* state)
{
state->AddRef();
depthstates.push(AutoDepthStencilState::FromPtr(state));
}
void PushRasterizerState(ID3D11RasterizerState* state)
{
state->AddRef();
raststates.push(AutoRasterizerState::FromPtr(state));
}
void PushBlendState(const ID3D11BlendState* state);
void PushDepthState(const ID3D11DepthStencilState* state);
void PushRasterizerState(const ID3D11RasterizerState* state);
// call these after drawing
void PopBlendState() { blendstates.pop(); }
void PopDepthState() { depthstates.pop(); }
void PopRasterizerState() { raststates.pop(); }
void PopBlendState();
void PopDepthState();
void PopRasterizerState();
// call this before any drawing operation if states could have changed meanwhile
void Apply();
@ -64,9 +68,12 @@ private:
std::stack<AutoBlendState> blendstates;
std::stack<AutoDepthStencilState> depthstates;
std::stack<AutoRasterizerState> raststates;
ID3D11BlendState* cur_blendstate;
ID3D11DepthStencilState* cur_depthstate;
ID3D11RasterizerState* cur_raststate;
};
extern std::unique_ptr<StateManager> stateman;
extern StateManager* stateman;
} // namespace