Revert r7421 and r7422.

Should fix issue 4413.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7592 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-06-11 19:37:21 +00:00
parent e5210de9d5
commit 8244efcc02
42 changed files with 1647 additions and 1420 deletions

View File

@ -132,19 +132,39 @@ static const char POINT_GS_COMMON[] =
;
PointGeometryShader::PointGeometryShader()
: m_ready(false)
: m_ready(false), m_paramsBuffer(NULL)
{ }
void PointGeometryShader::Init()
{
m_ready = false;
HRESULT hr;
// Create constant buffer for uploading data to geometry shader
D3D11_BUFFER_DESC bd = CD3D11_BUFFER_DESC(sizeof(PointGSParams_Padded),
D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
m_paramsBuffer = CreateBufferShared(&bd, NULL);
CHECK(m_paramsBuffer, "create point geometry shader params buffer");
hr = D3D::device->CreateBuffer(&bd, NULL, &m_paramsBuffer);
CHECK(SUCCEEDED(hr), "create point geometry shader params buffer");
D3D::SetDebugObjectName(m_paramsBuffer, "point geometry shader params buffer");
m_ready = true;
}
void PointGeometryShader::Shutdown()
{
m_ready = false;
for (ComboMap::iterator it = m_shaders.begin(); it != m_shaders.end(); ++it)
{
SAFE_RELEASE(it->second);
}
m_shaders.clear();
SAFE_RELEASE(m_paramsBuffer);
}
bool PointGeometryShader::SetShader(u32 components, float pointSize,
float texOffset, float vpWidth, float vpHeight, const bool* texOffsetEnable)
{
@ -171,13 +191,12 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
{ "NUM_TEXCOORDS", numTexCoordsStr.str().c_str() },
{ NULL, NULL }
};
auto const newShader = D3D::CompileAndCreateGeometryShader(code, unsigned int(strlen(code)), macros);
ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code, unsigned int(strlen(code)), macros);
if (!newShader)
{
WARN_LOG(VIDEO, "Point geometry shader for components 0x%.08X failed to compile", components);
// Add dummy shader to prevent trying to compile again
m_shaders[components].reset();
m_shaders[components] = NULL;
return false;
}
@ -189,27 +208,28 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize,
if (shaderIt->second)
{
D3D11_MAPPED_SUBRESOURCE map;
HRESULT hr = D3D::g_context->Map(m_paramsBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
HRESULT hr = D3D::context->Map(m_paramsBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (SUCCEEDED(hr))
{
PointGSParams* params = (PointGSParams*)map.pData;
params->PointSize = pointSize;
params->TexOffset = texOffset;
params->VpWidth = vpWidth;
params->VpHeight = vpHeight;
for (int i = 0; i < 8; ++i)
params->TexOffsetEnable[i] = texOffsetEnable[i] ? 1.f : 0.f;
D3D::g_context->Unmap(m_paramsBuffer, 0);
D3D::context->Unmap(m_paramsBuffer, 0);
}
else
ERROR_LOG(VIDEO, "Failed to map point gs params buffer");
DEBUG_LOG(VIDEO, "Point params: size %f, texOffset %f, vpWidth %f, vpHeight %f",
pointSize, texOffset, vpWidth, vpHeight);
D3D::g_context->GSSetShader(shaderIt->second, NULL, 0);
D3D::g_context->GSSetConstantBuffers(0, 1, &m_paramsBuffer);
D3D::context->GSSetShader(shaderIt->second, NULL, 0);
D3D::context->GSSetConstantBuffers(0, 1, &m_paramsBuffer);
return true;
}