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Revert r7421 and r7422.
Should fix issue 4413. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7592 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -71,35 +71,43 @@ static const char YUYV_DECODER_PS[] =
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;
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Television::Television()
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: m_yuyvTextureSRV(NULL)
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: m_yuyvTexture(NULL), m_yuyvTextureSRV(NULL), m_pShader(NULL)
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{ }
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void Television::Init()
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{
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HRESULT hr;
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// Create YUYV texture for real XFB mode
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// This texture format is designed for YUYV data.
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D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC(
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DXGI_FORMAT_G8R8_G8B8_UNORM, MAX_XFB_WIDTH, MAX_XFB_HEIGHT, 1, 1);
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m_yuyvTexture = CreateTexture2DShared(&t2dd, NULL);
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CHECK(m_yuyvTexture, "create tv yuyv texture");
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hr = D3D::device->CreateTexture2D(&t2dd, NULL, &m_yuyvTexture);
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CHECK(SUCCEEDED(hr), "create tv yuyv texture");
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D3D::SetDebugObjectName(m_yuyvTexture, "tv yuyv texture");
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// Create shader resource view for YUYV texture
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D3D11_SHADER_RESOURCE_VIEW_DESC srvd = CD3D11_SHADER_RESOURCE_VIEW_DESC(
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m_yuyvTexture, D3D11_SRV_DIMENSION_TEXTURE2D, DXGI_FORMAT_G8R8_G8B8_UNORM);
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HRESULT hr = D3D::g_device->CreateShaderResourceView(m_yuyvTexture, &srvd, &m_yuyvTextureSRV);
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m_yuyvTexture, D3D11_SRV_DIMENSION_TEXTURE2D,
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DXGI_FORMAT_G8R8_G8B8_UNORM);
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hr = D3D::device->CreateShaderResourceView(m_yuyvTexture, &srvd, &m_yuyvTextureSRV);
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CHECK(SUCCEEDED(hr), "create tv yuyv texture srv");
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D3D::SetDebugObjectName(m_yuyvTextureSRV, "tv yuyv texture srv");
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// Create YUYV-decoding pixel shader
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m_pShader = D3D::CompileAndCreatePixelShader(YUYV_DECODER_PS, sizeof(YUYV_DECODER_PS));
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CHECK(m_pShader, "compile and create yuyv decoder pixel shader");
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CHECK(m_pShader != NULL, "compile and create yuyv decoder pixel shader");
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D3D::SetDebugObjectName(m_pShader, "yuyv decoder pixel shader");
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}
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Television::~Television()
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void Television::Shutdown()
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{
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SAFE_RELEASE(m_pShader);
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SAFE_RELEASE(m_yuyvTextureSRV);
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SAFE_RELEASE(m_yuyvTexture);
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}
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void Television::Submit(u32 xfbAddr, u32 width, u32 height)
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@ -111,7 +119,7 @@ void Television::Submit(u32 xfbAddr, u32 width, u32 height)
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// Load data from GameCube RAM to YUYV texture
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u8* yuyvSrc = Memory::GetPointer(xfbAddr);
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D3D11_BOX box = CD3D11_BOX(0, 0, 0, width, height, 1);
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D3D::g_context->UpdateSubresource(m_yuyvTexture, 0, &box, yuyvSrc, 2*width, 2*width*height);
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D3D::context->UpdateSubresource(m_yuyvTexture, 0, &box, yuyvSrc, 2*width, 2*width*height);
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}
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void Television::Render()
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