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Make the SSE3.1 VideoCommon code available in GCC builds.
The GCC model for extended instructions like these is that you compile with -msse3 etc. These affect code generation for whole compilation units, so the idea is that you have a separate .c file for each instruction set class and then indirect to the desired one at runtime. Without e.g. -msse4.1, the GCC built-ins used by <foointrin.h> are not available. However, in our specific case of compiling with -msse2 and wanting to use SSE3.1 code, enough built-ins are available that we only need to provide a little hack for pshufb. Upgrading this to also use SSE4.1 instructions doesn't appear feasible without a lot of undesirable duplication of GCC built-in functions and headers, so we'd probably have to move to the GCC model of separate source files for that. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6014 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -15,14 +15,6 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <cmath>
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#elif _M_SSE >= 0x301
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#include <tmmintrin.h>
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#endif
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#include "Common.h"
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//#include "VideoCommon.h" // to get debug logs
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@ -37,6 +29,14 @@
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#include "LookUpTables.h"
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#include <cmath>
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#elif _M_SSE >= 0x301
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#include <tmmintrin.h>
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#endif
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bool TexFmt_Overlay_Enable=false;
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bool TexFmt_Overlay_Center=false;
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