fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings

This commit is contained in:
LPFaint99
2011-12-22 14:28:12 -08:00
parent 8f6c25a5aa
commit 825e2ea4df
4 changed files with 8 additions and 10 deletions

View File

@ -56,18 +56,18 @@ wxString CRegTable::GetValue(int row, int col)
case 2: return wxString::FromAscii(GetFPRName(row));
case 3: return wxString::Format(wxT("%016llx"), riPS0(row));
case 4: return wxString::Format(wxT("%016llx"), riPS1(row));
default: return wxString::FromAscii("");
default: return wxEmptyString;
}
} else {
if (row - 32 < NUM_SPECIALS) {
switch (col) {
case 0: return wxString::FromAscii(special_reg_names[row - 32]);
case 1: return wxString::Format(wxT("%08x"), GetSpecialRegValue(row - 32));
default: return wxString::FromAscii("");
default: return wxEmptyString;
}
}
}
return wxString::FromAscii("");
return wxEmptyString;
}
static void SetSpecialRegValue(int reg, u32 value) {