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Merge pull request #10673 from iwubcode/spirv-backends
D3D: Generate HLSL from SPIRV*
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@ -666,6 +666,7 @@
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<ClInclude Include="VideoCommon\RenderState.h" />
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<ClInclude Include="VideoCommon\ShaderCache.h" />
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<ClInclude Include="VideoCommon\ShaderGenCommon.h" />
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<ClInclude Include="VideoCommon\Spirv.h" />
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<ClInclude Include="VideoCommon\Statistics.h" />
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<ClInclude Include="VideoCommon\TextureCacheBase.h" />
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<ClInclude Include="VideoCommon\TextureConfig.h" />
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@ -1253,6 +1254,7 @@
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<ClCompile Include="VideoCommon\RenderState.cpp" />
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<ClCompile Include="VideoCommon\ShaderCache.cpp" />
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<ClCompile Include="VideoCommon\ShaderGenCommon.cpp" />
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<ClCompile Include="VideoCommon\Spirv.cpp" />
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<ClCompile Include="VideoCommon\Statistics.cpp" />
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<ClCompile Include="VideoCommon\TextureCacheBase.cpp" />
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<ClCompile Include="VideoCommon\TextureConfig.cpp" />
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