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PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
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@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode)
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}
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// Need to compile a new shader
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ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData());
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ShaderCode code = GeneratePixelShaderCode(APIType::D3D, uid.GetUidData());
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D3DBlob* pbytecode;
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if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))
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