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PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
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@ -60,7 +60,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
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}
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// Need to compile a new shader
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ShaderCode code = GenerateCode(dst_alpha_mode, APIType::OpenGL, uid);
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ShaderCode code = GenerateCode(APIType::OpenGL, uid);
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m_shaders.emplace(uid, code.GetBuffer());
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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@ -26,7 +26,7 @@ public:
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protected:
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virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) = 0;
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virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type, Uid uid) = 0;
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virtual ShaderCode GenerateCode(APIType api_type, Uid uid) = 0;
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private:
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std::map<Uid, std::string> m_shaders;
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@ -45,8 +45,7 @@ protected:
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{
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return GetVertexShaderUid();
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
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VertexShaderUid uid) override
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ShaderCode GenerateCode(APIType api_type, VertexShaderUid uid) override
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{
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return GenerateVertexShaderCode(api_type, uid.GetUidData());
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}
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@ -63,8 +62,7 @@ protected:
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{
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return GetGeometryShaderUid(primitive_type);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
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GeometryShaderUid uid) override
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ShaderCode GenerateCode(APIType api_type, GeometryShaderUid uid) override
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{
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return GenerateGeometryShaderCode(api_type, uid.GetUidData());
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}
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@ -80,10 +78,9 @@ protected:
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{
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return GetPixelShaderUid(dst_alpha_mode);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
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PixelShaderUid uid) override
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ShaderCode GenerateCode(APIType api_type, PixelShaderUid uid) override
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{
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return GeneratePixelShaderCode(dst_alpha_mode, api_type, uid.GetUidData());
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return GeneratePixelShaderCode(api_type, uid.GetUidData());
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}
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};
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