PixelShaderGen: Drop dstAlphaMode constant in shader generation.

It is already stored within the UID.
This commit is contained in:
degasus
2016-09-28 22:31:39 +02:00
parent 7b29b3c571
commit 829fc8f0ad
10 changed files with 26 additions and 33 deletions

View File

@ -525,8 +525,7 @@ VkShaderModule ObjectCache::GetGeometryShaderForUid(const GeometryShaderUid& uid
return module;
}
VkShaderModule ObjectCache::GetPixelShaderForUid(const PixelShaderUid& uid,
DSTALPHA_MODE dstalpha_mode)
VkShaderModule ObjectCache::GetPixelShaderForUid(const PixelShaderUid& uid)
{
auto it = m_ps_cache.shader_map.find(uid);
if (it != m_ps_cache.shader_map.end())
@ -535,8 +534,7 @@ VkShaderModule ObjectCache::GetPixelShaderForUid(const PixelShaderUid& uid,
// Not in the cache, so compile the shader.
ShaderCompiler::SPIRVCodeVector spv;
VkShaderModule module = VK_NULL_HANDLE;
ShaderCode source_code =
GeneratePixelShaderCode(dstalpha_mode, APIType::Vulkan, uid.GetUidData());
ShaderCode source_code = GeneratePixelShaderCode(APIType::Vulkan, uid.GetUidData());
if (ShaderCompiler::CompileFragmentShader(&spv, source_code.GetBuffer().c_str(),
source_code.GetBuffer().length()))
{

View File

@ -101,7 +101,7 @@ public:
// Accesses ShaderGen shader caches
VkShaderModule GetVertexShaderForUid(const VertexShaderUid& uid);
VkShaderModule GetGeometryShaderForUid(const GeometryShaderUid& uid);
VkShaderModule GetPixelShaderForUid(const PixelShaderUid& uid, DSTALPHA_MODE dstalpha_mode);
VkShaderModule GetPixelShaderForUid(const PixelShaderUid& uid);
// Static samplers
VkSampler GetPointSampler() const { return m_point_sampler; }

View File

@ -223,7 +223,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type, DSTALPHA_MODE ds
if (ps_uid != m_ps_uid)
{
m_pipeline_state.ps = g_object_cache->GetPixelShaderForUid(ps_uid, dstalpha_mode);
m_pipeline_state.ps = g_object_cache->GetPixelShaderForUid(ps_uid);
m_ps_uid = ps_uid;
changed = true;
}