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PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
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@ -101,7 +101,7 @@ public:
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// Accesses ShaderGen shader caches
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VkShaderModule GetVertexShaderForUid(const VertexShaderUid& uid);
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VkShaderModule GetGeometryShaderForUid(const GeometryShaderUid& uid);
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VkShaderModule GetPixelShaderForUid(const PixelShaderUid& uid, DSTALPHA_MODE dstalpha_mode);
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VkShaderModule GetPixelShaderForUid(const PixelShaderUid& uid);
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// Static samplers
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VkSampler GetPointSampler() const { return m_point_sampler; }
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