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PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
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@ -166,6 +166,5 @@ struct pixel_shader_uid_data
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typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
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ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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const pixel_shader_uid_data* uid_data);
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ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data);
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PixelShaderUid GetPixelShaderUid(DSTALPHA_MODE dstAlphaMode);
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