Optionally delete savestate that gets loaded at boot

This commit is contained in:
JosJuice
2017-12-28 10:13:53 +01:00
committed by mahdihijazi
parent f9a0511937
commit 82a6701f79
4 changed files with 27 additions and 14 deletions

View File

@ -318,7 +318,7 @@ static void CPUSetInitialExecutionState()
}
// Create the CPU thread, which is a CPU + Video thread in Single Core mode.
static void CpuThread(const std::optional<std::string>& savestate_path)
static void CpuThread(const std::optional<std::string>& savestate_path, bool delete_savestate)
{
DeclareAsCPUThread();
@ -342,7 +342,13 @@ static void CpuThread(const std::optional<std::string>& savestate_path)
EMM::InstallExceptionHandler(); // Let's run under memory watch
if (savestate_path)
QueueHostJob([&savestate_path] { ::State::LoadAs(*savestate_path); });
{
QueueHostJob([&savestate_path, delete_savestate] {
::State::LoadAs(*savestate_path);
if (delete_savestate)
File::Delete(*savestate_path);
});
}
s_is_started = true;
CPUSetInitialExecutionState();
@ -380,7 +386,8 @@ static void CpuThread(const std::optional<std::string>& savestate_path)
EMM::UninstallExceptionHandler();
}
static void FifoPlayerThread(const std::optional<std::string>& savestate_path)
static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
bool delete_savestate)
{
DeclareAsCPUThread();
const SConfig& _CoreParameter = SConfig::GetInstance();
@ -517,6 +524,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
}
const std::optional<std::string> savestate_path = boot->savestate_path;
const bool delete_savestate = boot->delete_savestate;
// Load and Init Wiimotes - only if we are booting in Wii mode
if (core_parameter.bWii && !SConfig::GetInstance().m_bt_passthrough_enabled)
@ -556,7 +564,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
// Determine the CPU thread function
void (*cpuThreadFunc)(const std::optional<std::string>& savestate_path);
void (*cpuThreadFunc)(const std::optional<std::string>& savestate_path, bool delete_savestate);
if (std::holds_alternative<BootParameters::DFF>(boot->parameters))
cpuThreadFunc = FifoPlayerThread;
else
@ -597,7 +605,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
Host_Message(WM_USER_CREATE);
// Spawn the CPU thread
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path);
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
// become the GPU thread
Fifo::RunGpuLoop();
@ -615,7 +623,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
Common::SetCurrentThreadName("Emuthread - Idle");
// Spawn the CPU+GPU thread
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path);
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
while (CPU::GetState() != CPU::State::PowerDown)
{