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PixelEngine: Delay token updates by events.
To still get a speedup, mark if already an event is queued. If so, don't raise a new event.
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@ -61,7 +61,7 @@ void DoState(PointerWrap& p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// gfx backend support
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void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
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void SetToken(const u16 token, const bool interrupt);
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void SetFinish();
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UPEAlphaReadReg GetAlphaReadMode();
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