Merge pull request #11851 from Filoppi/patch-16

Video: Fix lens_distortion post process shader not compiling
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Admiral H. Curtiss 2023-06-01 20:41:06 +02:00 committed by GitHub
commit 82d27fa7a8
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@ -81,7 +81,7 @@ void main()
float2 uv = (widenedRadial/2.0f) + float2(0.5f, 0.5f) + float2(offsetAdd, 0.0f); float2 uv = (widenedRadial/2.0f) + float2(0.5f, 0.5f) + float2(offsetAdd, 0.0f);
// Sample the texture at the source location // Sample the texture at the source location
if(any(clamp(uv, 0.0, 1.0) != uv)) if (clamp(uv, 0.0, 1.0) != uv)
{ {
// black if beyond bounds // black if beyond bounds
SetOutput(float4(0.0, 0.0, 0.0, 0.0)); SetOutput(float4(0.0, 0.0, 0.0, 0.0));