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https://github.com/dolphin-emu/dolphin.git
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VideoBackends: Add configuration field for GPU texture decoding
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@ -76,6 +76,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsReversedDepthRange = false;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -79,6 +79,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsReversedDepthRange = false;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -44,6 +44,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsReversedDepthRange = true;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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@ -108,6 +108,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsReversedDepthRange = true;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = true;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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// Overwritten in Render.cpp later
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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@ -133,6 +133,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsComputeShaders = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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@ -245,6 +245,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
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config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
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config->backend_info.bSupportsComputeShaders = false; // No support yet.
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config->backend_info.bSupportsGPUTextureDecoding = false; // No support yet.
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}
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void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)
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