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VideoBackends: Add configuration field for GPU texture decoding
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@ -44,6 +44,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsReversedDepthRange = true;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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