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VideoBackends: Add configuration field for GPU texture decoding
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@ -108,6 +108,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsReversedDepthRange = true;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = true;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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// Overwritten in Render.cpp later
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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