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dolphinwx and debuggerwx can now be compiled with unicode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3906 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -354,7 +354,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
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}
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else
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{
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wxMessageBox(_T("You have no " FULL_GAMECONFIG_DIR "MemoryChecks.ini file"));
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wxMessageBox(_T("You have no ") T_FULL_GAMECONFIG_DIR _T("MemoryChecks.ini file"));
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}
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}
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// =================
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@ -460,9 +460,9 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
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), wxITEM_CHECK);
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jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"),
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_T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing."
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" [This option must be selected before a game is started.]"
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), wxITEM_CHECK);
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_T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.")
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_T(" [This option must be selected before a game is started.]"),
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wxITEM_CHECK);
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#ifdef JIT_OFF_OPTIONS
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