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https://github.com/dolphin-emu/dolphin.git
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dolphinwx and debuggerwx can now be compiled with unicode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3906 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -55,8 +55,8 @@ void NetPlay::OnNetEvent(wxCommandEvent& event)
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else
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{
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m_numClients--;
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AppendText( wxString::Format(wxT("ERROR : Network Error !\n"
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"*Player : %s has been dropped from the game.\n\n"),
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AppendText( wxString::Format(wxT("ERROR : Network Error !\n")
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wxT("*Player : %s has been dropped from the game.\n\n"),
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(const char *)event.GetString().mb_str()) );
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}
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}
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@ -154,8 +154,8 @@ void NetPlay::LoadGame()
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// Sleep a bit to start the game at more or less the same time than the peer
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wxMilliSleep(fping/2);
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m_Logging->AppendText(wxString::Format(wxT("** Everyone is ready... Loading Game ! **\n"
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"** Ping to client(s) is : %f ms\n"), fping));
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m_Logging->AppendText(wxString::Format(wxT("** Everyone is ready... Loading Game ! **\n")
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wxT("** Ping to client(s) is : %f ms\n"), fping));
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}
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else
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m_Logging->AppendText(_("** Everyone is ready... Loading Game ! **\n"));
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@ -200,9 +200,7 @@ bool NetPlay::GetNetPads(u8 padnb, SPADStatus PadStatus, u32 *netValues)
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{
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if (m_numClients < 1)
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{
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m_Logging->AppendText(_("** WARNING : "
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"Ping too high (>2000ms) or connection lost ! \n"
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"** WARNING : Stopping Netplay... \n"));
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m_Logging->AppendText(_("** WARNING : Ping too high (>2000ms) or connection lost ! \n** WARNING : Stopping Netplay... \n"));
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NetClass_ptr = NULL;
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return false;
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}
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@ -302,9 +300,7 @@ bool NetPlay::GetNetPads(u8 padnb, SPADStatus PadStatus, u32 *netValues)
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else {
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if (m_loopframe > 126)
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{
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m_Logging->AppendText(_("** WARNING : "
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"Ping too high (>2000ms) or connection lost ! \n"
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"** WARNING : Stopping Netplay... \n"));
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m_Logging->AppendText(_("** WARNING : Ping too high (>2000ms) or connection lost ! \n** WARNING : Stopping Netplay... \n"));
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NetClass_ptr = NULL;
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}
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