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VideoBackends: add support to allow rendering to multiple output textures
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@ -39,7 +39,7 @@ bool SwapChain::CreateSwapChainBuffers()
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if (!m_texture)
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return false;
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m_framebuffer = DXFramebuffer::Create(m_texture.get(), nullptr);
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m_framebuffer = DXFramebuffer::Create(m_texture.get(), nullptr, {});
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if (!m_framebuffer)
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return false;
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