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VideoBackends: add support to allow rendering to multiple output textures
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@ -93,7 +93,8 @@ Metal::Gfx::CreateStagingTexture(StagingTextureType type, const TextureConfig& c
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}
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std::unique_ptr<AbstractFramebuffer>
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Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment)
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Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*>)
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{
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AbstractTexture* const either_attachment = color_attachment ? color_attachment : depth_attachment;
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return std::make_unique<Framebuffer>(
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