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VideoBackends: add support to allow rendering to multiple output textures
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@ -191,7 +191,7 @@ void Metal::StagingTexture::Flush()
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Metal::Framebuffer::Framebuffer(AbstractTexture* color, AbstractTexture* depth, //
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u32 width, u32 height, u32 layers, u32 samples)
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: AbstractFramebuffer(color, depth,
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: AbstractFramebuffer(color, depth, {},
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color ? color->GetFormat() : AbstractTextureFormat::Undefined, //
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depth ? depth->GetFormat() : AbstractTextureFormat::Undefined, //
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width, height, layers, samples)
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