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https://github.com/dolphin-emu/dolphin.git
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VideoBackends: add support to allow rendering to multiple output textures
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@ -77,11 +77,13 @@ std::unique_ptr<AbstractPipeline> NullGfx::CreatePipeline(const AbstractPipeline
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return std::make_unique<NullPipeline>();
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}
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std::unique_ptr<AbstractFramebuffer> NullGfx::CreateFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment)
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std::unique_ptr<AbstractFramebuffer>
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NullGfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments)
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{
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return NullFramebuffer::Create(static_cast<NullTexture*>(color_attachment),
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static_cast<NullTexture*>(depth_attachment));
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static_cast<NullTexture*>(depth_attachment),
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std::move(additional_color_attachments));
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}
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std::unique_ptr<NativeVertexFormat>
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@ -22,7 +22,8 @@ public:
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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std::unique_ptr<AbstractFramebuffer>
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
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CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments) override;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
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std::string_view name) override;
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@ -66,18 +66,21 @@ void NullStagingTexture::Flush()
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NullFramebuffer::NullFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments,
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AbstractTextureFormat color_format,
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AbstractTextureFormat depth_format, u32 width, u32 height,
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u32 layers, u32 samples)
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: AbstractFramebuffer(color_attachment, depth_attachment, color_format, depth_format, width,
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height, layers, samples)
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: AbstractFramebuffer(color_attachment, depth_attachment,
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std::move(additional_color_attachments), color_format, depth_format,
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width, height, layers, samples)
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{
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}
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std::unique_ptr<NullFramebuffer> NullFramebuffer::Create(NullTexture* color_attachment,
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NullTexture* depth_attachment)
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std::unique_ptr<NullFramebuffer>
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NullFramebuffer::Create(NullTexture* color_attachment, NullTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments)
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{
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if (!ValidateConfig(color_attachment, depth_attachment))
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if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
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return nullptr;
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const AbstractTextureFormat color_format =
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@ -90,7 +93,8 @@ std::unique_ptr<NullFramebuffer> NullFramebuffer::Create(NullTexture* color_atta
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const u32 layers = either_attachment->GetLayers();
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const u32 samples = either_attachment->GetSamples();
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return std::make_unique<NullFramebuffer>(color_attachment, depth_attachment, color_format,
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return std::make_unique<NullFramebuffer>(color_attachment, depth_attachment,
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std::move(additional_color_attachments), color_format,
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depth_format, width, height, layers, samples);
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}
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@ -54,11 +54,13 @@ class NullFramebuffer final : public AbstractFramebuffer
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{
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public:
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explicit NullFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments,
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AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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u32 width, u32 height, u32 layers, u32 samples);
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static std::unique_ptr<NullFramebuffer> Create(NullTexture* color_attachment,
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NullTexture* depth_attachment);
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static std::unique_ptr<NullFramebuffer>
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Create(NullTexture* color_attachment, NullTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments);
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};
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} // namespace Null
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