VideoBackends: add support to allow rendering to multiple output textures

This commit is contained in:
iwubcode
2023-05-28 20:59:02 -05:00
parent 252d3f353a
commit 834f8f7b5c
43 changed files with 713 additions and 327 deletions

View File

@ -66,18 +66,21 @@ void NullStagingTexture::Flush()
NullFramebuffer::NullFramebuffer(AbstractTexture* color_attachment,
AbstractTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments,
AbstractTextureFormat color_format,
AbstractTextureFormat depth_format, u32 width, u32 height,
u32 layers, u32 samples)
: AbstractFramebuffer(color_attachment, depth_attachment, color_format, depth_format, width,
height, layers, samples)
: AbstractFramebuffer(color_attachment, depth_attachment,
std::move(additional_color_attachments), color_format, depth_format,
width, height, layers, samples)
{
}
std::unique_ptr<NullFramebuffer> NullFramebuffer::Create(NullTexture* color_attachment,
NullTexture* depth_attachment)
std::unique_ptr<NullFramebuffer>
NullFramebuffer::Create(NullTexture* color_attachment, NullTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments)
{
if (!ValidateConfig(color_attachment, depth_attachment))
if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
return nullptr;
const AbstractTextureFormat color_format =
@ -90,7 +93,8 @@ std::unique_ptr<NullFramebuffer> NullFramebuffer::Create(NullTexture* color_atta
const u32 layers = either_attachment->GetLayers();
const u32 samples = either_attachment->GetSamples();
return std::make_unique<NullFramebuffer>(color_attachment, depth_attachment, color_format,
return std::make_unique<NullFramebuffer>(color_attachment, depth_attachment,
std::move(additional_color_attachments), color_format,
depth_format, width, height, layers, samples);
}