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VideoBackends: add support to allow rendering to multiple output textures
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@ -54,11 +54,13 @@ class NullFramebuffer final : public AbstractFramebuffer
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{
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public:
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explicit NullFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments,
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AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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u32 width, u32 height, u32 layers, u32 samples);
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static std::unique_ptr<NullFramebuffer> Create(NullTexture* color_attachment,
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NullTexture* depth_attachment);
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static std::unique_ptr<NullFramebuffer>
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Create(NullTexture* color_attachment, NullTexture* depth_attachment,
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std::vector<AbstractTexture*> additional_color_attachments);
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};
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} // namespace Null
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