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VideoBackends: add support to allow rendering to multiple output textures
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@ -480,6 +480,8 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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else if (GLExtensions::Version() == 330)
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{
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g_ogl_config.eSupportedGLSLVersion = Glsl330;
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g_ogl_config.bSupportsExplicitLayoutInShader =
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GLExtensions::Supports("GL_ARB_explicit_attrib_location");
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}
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else if (GLExtensions::Version() >= 430)
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{
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@ -495,6 +497,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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g_ogl_config.bSupportsTextureStorage = true;
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g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
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g_ogl_config.bSupportsImageLoadStore = true;
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g_ogl_config.bSupportsExplicitLayoutInShader = true;
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g_Config.backend_info.bSupportsSSAA = true;
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g_Config.backend_info.bSupportsSettingObjectNames = true;
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