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VideoBackends: add support to allow rendering to multiple output textures
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@ -77,6 +77,7 @@ struct VideoConfig
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bool bSupportsTextureSubImage;
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EsFbFetchType SupportedFramebufferFetch;
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bool bSupportsKHRShaderSubgroup; // basic + arithmetic + ballot
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bool bSupportsExplicitLayoutInShader;
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const char* gl_vendor;
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const char* gl_renderer;
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