VideoBackends: add support to allow rendering to multiple output textures

This commit is contained in:
iwubcode
2023-05-28 20:59:02 -05:00
parent 252d3f353a
commit 834f8f7b5c
43 changed files with 713 additions and 327 deletions

View File

@ -82,12 +82,14 @@ class OGLFramebuffer final : public AbstractFramebuffer
{
public:
OGLFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments,
AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width,
u32 height, u32 layers, u32 samples, GLuint fbo);
~OGLFramebuffer() override;
static std::unique_ptr<OGLFramebuffer> Create(OGLTexture* color_attachment,
OGLTexture* depth_attachment);
static std::unique_ptr<OGLFramebuffer>
Create(OGLTexture* color_attachment, OGLTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments);
GLuint GetFBO() const { return m_fbo; }