VideoBackends: add support to allow rendering to multiple output textures

This commit is contained in:
iwubcode
2023-05-28 20:59:02 -05:00
parent 252d3f353a
commit 834f8f7b5c
43 changed files with 713 additions and 327 deletions

View File

@ -44,11 +44,13 @@ std::unique_ptr<AbstractStagingTexture> SWGfx::CreateStagingTexture(StagingTextu
return std::make_unique<SWStagingTexture>(type, config);
}
std::unique_ptr<AbstractFramebuffer> SWGfx::CreateFramebuffer(AbstractTexture* color_attachment,
AbstractTexture* depth_attachment)
std::unique_ptr<AbstractFramebuffer>
SWGfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments)
{
return SWFramebuffer::Create(static_cast<SWTexture*>(color_attachment),
static_cast<SWTexture*>(depth_attachment));
static_cast<SWTexture*>(depth_attachment),
std::move(additional_color_attachments));
}
void SWGfx::BindBackbuffer(const ClearColor& clear_color)

View File

@ -22,7 +22,8 @@ public:
std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractFramebuffer>
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments) override;
void BindBackbuffer(const ClearColor& clear_color = {}) override;

View File

@ -159,17 +159,20 @@ void SWStagingTexture::Flush()
}
SWFramebuffer::SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments,
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
u32 width, u32 height, u32 layers, u32 samples)
: AbstractFramebuffer(color_attachment, depth_attachment, color_format, depth_format, width,
height, layers, samples)
: AbstractFramebuffer(color_attachment, depth_attachment,
std::move(additional_color_attachments), color_format, depth_format,
width, height, layers, samples)
{
}
std::unique_ptr<SWFramebuffer> SWFramebuffer::Create(SWTexture* color_attachment,
SWTexture* depth_attachment)
std::unique_ptr<SWFramebuffer>
SWFramebuffer::Create(SWTexture* color_attachment, SWTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments)
{
if (!ValidateConfig(color_attachment, depth_attachment))
if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
return nullptr;
const AbstractTextureFormat color_format =
@ -182,7 +185,8 @@ std::unique_ptr<SWFramebuffer> SWFramebuffer::Create(SWTexture* color_attachment
const u32 layers = either_attachment->GetLayers();
const u32 samples = either_attachment->GetSamples();
return std::make_unique<SWFramebuffer>(color_attachment, depth_attachment, color_format,
return std::make_unique<SWFramebuffer>(color_attachment, depth_attachment,
std::move(additional_color_attachments), color_format,
depth_format, width, height, layers, samples);
}

View File

@ -63,12 +63,14 @@ class SWFramebuffer final : public AbstractFramebuffer
{
public:
explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments,
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
u32 width, u32 height, u32 layers, u32 samples);
~SWFramebuffer() override = default;
static std::unique_ptr<SWFramebuffer> Create(SWTexture* color_attachment,
SWTexture* depth_attachment);
static std::unique_ptr<SWFramebuffer>
Create(SWTexture* color_attachment, SWTexture* depth_attachment,
std::vector<AbstractTexture*> additional_color_attachments);
};
} // namespace SW