mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
VideoBackends: add support to allow rendering to multiple output textures
This commit is contained in:
@ -63,12 +63,14 @@ class SWFramebuffer final : public AbstractFramebuffer
|
||||
{
|
||||
public:
|
||||
explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
|
||||
std::vector<AbstractTexture*> additional_color_attachments,
|
||||
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
|
||||
u32 width, u32 height, u32 layers, u32 samples);
|
||||
~SWFramebuffer() override = default;
|
||||
|
||||
static std::unique_ptr<SWFramebuffer> Create(SWTexture* color_attachment,
|
||||
SWTexture* depth_attachment);
|
||||
static std::unique_ptr<SWFramebuffer>
|
||||
Create(SWTexture* color_attachment, SWTexture* depth_attachment,
|
||||
std::vector<AbstractTexture*> additional_color_attachments);
|
||||
};
|
||||
|
||||
} // namespace SW
|
||||
|
Reference in New Issue
Block a user