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Merge pull request #6162 from JosJuice/nand-check-save-game-name
When NAND is damaged, show title names from save files
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@ -57,11 +57,13 @@
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "Core/TitleDatabase.h"
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#include "Core/WiiUtils.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDImporter.h"
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#include "DiscIO/VolumeWad.h"
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#include "DiscIO/WiiSaveBanner.h"
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#include "DolphinWX/AboutDolphin.h"
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#include "DolphinWX/Cheats/CheatsWindow.h"
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@ -1331,10 +1333,25 @@ void CFrame::OnCheckNAND(wxCommandEvent&)
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Core::TitleDatabase title_db;
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for (const u64 title_id : result.titles_to_remove)
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{
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const std::string name = title_db.GetTitleName(title_id);
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title_listings += !name.empty() ?
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StringFromFormat("%s (%016" PRIx64 ")", name.c_str(), title_id) :
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StringFromFormat("%016" PRIx64, title_id);
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title_listings += StringFromFormat("%016" PRIx64, title_id);
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const std::string database_name = title_db.GetChannelName(title_id);
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if (!database_name.empty())
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{
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title_listings += " - " + database_name;
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}
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else
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{
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DiscIO::WiiSaveBanner banner(title_id);
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if (banner.IsValid())
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{
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title_listings += " - " + banner.GetName();
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const std::string description = banner.GetDescription();
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if (!StripSpaces(description).empty())
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title_listings += " - " + description;
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}
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}
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title_listings += "\n";
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}
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@ -1344,7 +1361,7 @@ void CFrame::OnCheckNAND(wxCommandEvent&)
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"By continuing, the following title(s) will be removed:\n\n"
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"%s"
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"\nLaunching these titles may also fix the issues."),
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title_listings.c_str());
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StrToWxStr(title_listings));
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}
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if (wxMessageBox(message, _("NAND Check"), wxYES_NO) != wxYES)
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@ -34,6 +34,7 @@
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/WiiSaveBanner.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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@ -263,8 +264,9 @@ bool GameListItem::BannerChanged()
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return false;
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auto& banner = m_pending.volume_banner;
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std::vector<u32> buffer = DiscIO::Volume::GetWiiBanner(&banner.width, &banner.height, m_title_id);
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if (!buffer.size())
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std::vector<u32> buffer =
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DiscIO::WiiSaveBanner(m_title_id).GetBanner(&banner.width, &banner.height);
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if (buffer.empty())
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return false;
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ReadVolumeBanner(&banner.buffer, buffer, banner.width, banner.height);
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