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Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
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@ -207,7 +207,7 @@ void GeometryShaderCache::Shutdown()
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g_gs_disk_cache.Close();
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}
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bool GeometryShaderCache::SetShader(u32 primitive_type)
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bool GeometryShaderCache::SetShader(PrimitiveType primitive_type)
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{
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GeometryShaderUid uid = GetGeometryShaderUid(primitive_type);
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if (last_entry && uid == last_uid)
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