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Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
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@ -18,7 +18,7 @@ public:
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static void Reload();
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static void Clear();
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static void Shutdown();
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static bool SetShader(u32 primitive_type);
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static bool SetShader(PrimitiveType primitive_type);
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static bool CompileShader(const GeometryShaderUid& uid);
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static bool InsertByteCode(const GeometryShaderUid& uid, const u8* bytecode, size_t len);
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static void PrecompileShaders();
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