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Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
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@ -33,7 +33,7 @@ void ShaderCache<Uid>::Clear()
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}
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template <typename Uid>
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bool ShaderCache<Uid>::SetShader(u32 primitive_type)
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bool ShaderCache<Uid>::SetShader(PrimitiveType primitive_type)
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{
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Uid uid = GetUid(primitive_type, APIType::OpenGL);
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