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Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
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@ -94,8 +94,8 @@ public:
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};
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static PCacheEntry GetShaderProgram();
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static SHADER* SetShader(u32 primitive_type, const GLVertexFormat* vertex_format);
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static SHADER* SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format);
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static SHADER* SetShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
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static SHADER* SetUberShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
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static void BindVertexFormat(const GLVertexFormat* vertex_format);
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static void InvalidateVertexFormat();
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static void BindLastVertexFormat();
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@ -198,7 +198,7 @@ private:
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static void DestroyShaders();
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static void CreatePrerenderArrays(SharedContextData* data);
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static void DestroyPrerenderArrays(SharedContextData* data);
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static void DrawPrerenderArray(const SHADER& shader, u32 primitive_type);
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static void DrawPrerenderArray(const SHADER& shader, PrimitiveType primitive_type);
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static PCache pshaders;
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static UberPCache ubershaders;
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