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Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
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@ -50,7 +50,7 @@ struct PipelineInfo
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BlendingState blend_state;
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RasterizationState rasterization_state;
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DepthState depth_state;
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VkPrimitiveTopology primitive_topology;
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MultisamplingState multisampling_state;
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};
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struct PipelineInfoHash
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