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https://github.com/dolphin-emu/dolphin.git
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Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
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@ -214,7 +214,7 @@ void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
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g_object_cache->GetPointSampler());
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draw.SetPSTexelBuffer(m_texel_buffer_view_r16_uint);
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draw.SetViewportAndScissor(0, 0, dst_entry->GetWidth(), dst_entry->GetHeight());
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draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
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draw.DrawWithoutVertexBuffer(4);
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draw.EndRenderPass();
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}
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@ -261,7 +261,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
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VkRect2D render_region = {{0, 0}, {render_width, render_height}};
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draw.BeginRenderPass(m_encoding_render_framebuffer, render_region);
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draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
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draw.DrawWithoutVertexBuffer(4);
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draw.EndRenderPass();
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// Transition the image before copying
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@ -382,7 +382,7 @@ void TextureConverter::DecodeYUYVTextureFromMemory(VKTexture* dst_texture, const
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draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height));
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draw.SetPSTexelBuffer(m_texel_buffer_view_rgba8_unorm);
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draw.SetPushConstants(&push_constants, sizeof(push_constants));
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draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
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draw.DrawWithoutVertexBuffer(4);
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draw.EndRenderPass();
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}
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