mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
This commit is contained in:
@ -27,7 +27,9 @@ void FlushPipeline()
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void SetGenerationMode()
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{
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g_renderer->SetGenerationMode();
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RasterizationState state = {};
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state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
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g_renderer->SetRasterizationState(state);
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}
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void SetScissor()
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@ -14,18 +14,18 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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static const char* primitives_ogl[] = {"points", "lines", "triangles"};
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static const char* primitives_d3d[] = {"point", "line", "triangle"};
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constexpr std::array<const char*, 4> primitives_ogl = {
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{"points", "lines", "triangles", "triangles"}};
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constexpr std::array<const char*, 4> primitives_d3d = {{"point", "line", "triangle", "triangle"}};
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bool geometry_shader_uid_data::IsPassthrough() const
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{
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const bool stereo = g_ActiveConfig.iStereoMode > 0;
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const bool wireframe = g_ActiveConfig.bWireFrame;
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return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe;
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return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe;
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}
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GeometryShaderUid GetGeometryShaderUid(u32 primitive_type)
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GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
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{
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ShaderUid<geometry_shader_uid_data> out;
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geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
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@ -56,8 +56,9 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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const bool msaa = host_config.msaa;
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const bool ssaa = host_config.ssaa;
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const bool stereo = host_config.stereo;
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const unsigned int vertex_in = uid_data->primitive_type + 1;
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unsigned int vertex_out = uid_data->primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
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const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type);
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const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u);
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unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
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if (wireframe)
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vertex_out++;
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@ -67,14 +68,14 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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// Insert layout parameters
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if (host_config.backend_gs_instancing)
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{
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out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[uid_data->primitive_type],
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out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type_index],
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stereo ? 2 : 1);
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out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
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vertex_out);
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}
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else
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{
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out.Write("layout(%s) in;\n", primitives_ogl[uid_data->primitive_type]);
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out.Write("layout(%s) in;\n", primitives_ogl[primitive_type_index]);
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out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
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stereo ? vertex_out * 2 : vertex_out);
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}
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@ -133,21 +134,19 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, stereo ? 2 : 1);
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out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint "
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"InstanceID : SV_GSInstanceID)\n{\n",
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primitives_d3d[uid_data->primitive_type], vertex_in,
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wireframe ? "Line" : "Triangle");
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primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
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}
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else
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{
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out.Write("[maxvertexcount(%d)]\n", stereo ? vertex_out * 2 : vertex_out);
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out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n",
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primitives_d3d[uid_data->primitive_type], vertex_in,
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wireframe ? "Line" : "Triangle");
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primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
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}
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out.Write("\tVertexData ps;\n");
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}
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if (uid_data->primitive_type == PRIMITIVE_LINES)
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if (uid_data->primitive_type == PrimitiveType::Lines)
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{
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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@ -178,7 +177,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
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"\t}\n");
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}
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else if (uid_data->primitive_type == PRIMITIVE_POINTS)
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else if (uid_data->primitive_type == PrimitiveType::Points)
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{
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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@ -248,7 +247,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
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}
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if (uid_data->primitive_type == PRIMITIVE_LINES)
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if (uid_data->primitive_type == PrimitiveType::Lines)
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{
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out.Write("\tVS_OUTPUT l = f;\n"
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"\tVS_OUTPUT r = f;\n");
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@ -269,7 +268,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
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EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
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EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
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}
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else if (uid_data->primitive_type == PRIMITIVE_POINTS)
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else if (uid_data->primitive_type == PrimitiveType::Points)
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{
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out.Write("\tVS_OUTPUT ll = f;\n"
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"\tVS_OUTPUT lr = f;\n"
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@ -370,9 +369,11 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi
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GeometryShaderUid uid;
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std::memset(&uid, 0, sizeof(uid));
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static constexpr std::array<u32, 3> primitive_lut = {
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{PRIMITIVE_TRIANGLES, PRIMITIVE_LINES, PRIMITIVE_POINTS}};
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for (u32 primitive : primitive_lut)
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const std::array<PrimitiveType, 3> primitive_lut = {
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{g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? PrimitiveType::TriangleStrip :
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PrimitiveType::Triangles,
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PrimitiveType::Lines, PrimitiveType::Points}};
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for (PrimitiveType primitive : primitive_lut)
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{
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auto* guid = uid.GetUidData<geometry_shader_uid_data>();
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guid->primitive_type = primitive;
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@ -6,6 +6,7 @@
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#include <functional>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VertexManagerBase.h"
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@ -19,7 +20,7 @@ struct geometry_shader_uid_data
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bool IsPassthrough() const;
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u32 numTexGens : 4;
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u32 primitive_type : 2;
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PrimitiveType primitive_type : 2;
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};
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#pragma pack()
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@ -28,5 +29,5 @@ typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
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ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
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const geometry_shader_uid_data* uid_data);
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GeometryShaderUid GetGeometryShaderUid(u32 primitive_type);
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GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
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void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
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@ -66,7 +66,7 @@ public:
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virtual void SetBlendingState(const BlendingState& state) {}
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virtual void SetScissorRect(const EFBRectangle& rc) {}
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virtual void SetGenerationMode() {}
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virtual void SetRasterizationState(const RasterizationState& state) {}
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virtual void SetDepthState(const DepthState& state) {}
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virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
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virtual void SetInterlacingMode() {}
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@ -4,6 +4,16 @@
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#include "VideoCommon/RenderState.h"
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void RasterizationState::Generate(const BPMemory& bp, PrimitiveType primitive_type)
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{
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cullmode = bp.genMode.cullmode;
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primitive = primitive_type;
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// Back-face culling should be disabled for points/lines.
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if (primitive_type != PrimitiveType::Triangles && primitive_type != PrimitiveType::TriangleStrip)
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cullmode = GenMode::CULL_NONE;
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}
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void DepthState::Generate(const BPMemory& bp)
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{
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testenable = bp.zmode.testenable.Value();
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@ -9,6 +9,24 @@
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/BPStructs.h"
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enum class PrimitiveType : u32
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{
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Points,
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Lines,
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Triangles,
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TriangleStrip,
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};
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union RasterizationState
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{
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void Generate(const BPMemory& bp, PrimitiveType primitive_type);
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BitField<0, 2, GenMode::CullMode> cullmode;
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BitField<3, 2, PrimitiveType> primitive;
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u32 hex;
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};
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union DepthState
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{
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void Generate(const BPMemory& bp);
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@ -4,6 +4,7 @@
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#include "VideoCommon/VertexManagerBase.h"
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#include <array>
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#include <cmath>
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#include <memory>
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@ -32,15 +33,28 @@
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std::unique_ptr<VertexManagerBase> g_vertex_manager;
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static const PrimitiveType primitive_from_gx[8] = {
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PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
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PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP
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PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN
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PRIMITIVE_LINES, // GX_DRAW_LINES
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PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP
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PRIMITIVE_POINTS, // GX_DRAW_POINTS
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// GX primitive -> RenderState primitive, no primitive restart
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constexpr std::array<PrimitiveType, 8> primitive_from_gx = {
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PrimitiveType::Triangles, // GX_DRAW_QUADS
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PrimitiveType::Triangles, // GX_DRAW_QUADS_2
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PrimitiveType::Triangles, // GX_DRAW_TRIANGLES
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PrimitiveType::Triangles, // GX_DRAW_TRIANGLE_STRIP
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PrimitiveType::Triangles, // GX_DRAW_TRIANGLE_FAN
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PrimitiveType::Lines, // GX_DRAW_LINES
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PrimitiveType::Lines, // GX_DRAW_LINE_STRIP
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PrimitiveType::Points, // GX_DRAW_POINTS
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};
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// GX primitive -> RenderState primitive, using primitive restart
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constexpr std::array<PrimitiveType, 8> primitive_from_gx_pr = {
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PrimitiveType::TriangleStrip, // GX_DRAW_QUADS
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PrimitiveType::TriangleStrip, // GX_DRAW_QUADS_2
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PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLES
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PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLE_STRIP
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PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLE_FAN
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PrimitiveType::Lines, // GX_DRAW_LINES
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PrimitiveType::Lines, // GX_DRAW_LINE_STRIP
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PrimitiveType::Points, // GX_DRAW_POINTS
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};
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// Due to the BT.601 standard which the GameCube is based on being a compromise
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@ -80,9 +94,19 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
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u32 const needed_vertex_bytes = count * stride + 4;
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// We can't merge different kinds of primitives, so we have to flush here
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if (m_current_primitive_type != primitive_from_gx[primitive])
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PrimitiveType new_primitive_type = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
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primitive_from_gx_pr[primitive] :
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primitive_from_gx[primitive];
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if (m_current_primitive_type != new_primitive_type)
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{
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Flush();
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m_current_primitive_type = primitive_from_gx[primitive];
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// Have to update the rasterization state for point/line cull modes.
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RasterizationState raster_state = {};
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raster_state.Generate(bpmem, new_primitive_type);
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g_renderer->SetRasterizationState(raster_state);
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m_current_primitive_type = new_primitive_type;
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}
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// Check for size in buffer, if the buffer gets full, call Flush()
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if (!m_is_flushed &&
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@ -332,8 +356,11 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
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float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
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xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
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if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
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if (m_current_primitive_type != PrimitiveType::Triangles &&
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m_current_primitive_type != PrimitiveType::TriangleStrip)
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{
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return;
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}
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// Global matrix ID.
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u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
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@ -9,19 +9,13 @@
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/RenderState.h"
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class DataReader;
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class NativeVertexFormat;
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class PointerWrap;
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struct PortableVertexDeclaration;
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enum PrimitiveType
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{
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PRIMITIVE_POINTS,
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PRIMITIVE_LINES,
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PRIMITIVE_TRIANGLES,
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};
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struct Slope
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{
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float dfdx;
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@ -51,6 +45,7 @@ public:
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// needs to be virtual for DX11's dtor
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virtual ~VertexManagerBase();
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PrimitiveType GetCurrentPrimitiveType() const { return m_current_primitive_type; }
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DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
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void FlushData(u32 count, u32 stride);
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@ -65,8 +60,6 @@ public:
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protected:
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virtual void vDoState(PointerWrap& p) {}
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PrimitiveType m_current_primitive_type = PrimitiveType::PRIMITIVE_POINTS;
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virtual void ResetBuffer(u32 stride) = 0;
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u8* m_cur_buffer_pointer = nullptr;
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@ -80,6 +73,7 @@ protected:
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void CalculateZSlope(NativeVertexFormat* format);
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bool m_cull_all = false;
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PrimitiveType m_current_primitive_type = PrimitiveType::Points;
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private:
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bool m_is_flushed = true;
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@ -229,6 +229,7 @@ struct VideoConfig final
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// Utility
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bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
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bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
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bool MultisamplingEnabled() const { return iMultisamples > 1; }
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bool ExclusiveFullscreenEnabled() const
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{
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return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
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