Renderer: Move cull mode to a rasterization state object

Also moves logic for primitive handling to VideoCommon.
This commit is contained in:
Stenzek
2017-04-30 18:07:57 +10:00
parent 2869c570f1
commit 836b9b9acb
38 changed files with 389 additions and 450 deletions

View File

@ -14,18 +14,18 @@
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
static const char* primitives_ogl[] = {"points", "lines", "triangles"};
static const char* primitives_d3d[] = {"point", "line", "triangle"};
constexpr std::array<const char*, 4> primitives_ogl = {
{"points", "lines", "triangles", "triangles"}};
constexpr std::array<const char*, 4> primitives_d3d = {{"point", "line", "triangle", "triangle"}};
bool geometry_shader_uid_data::IsPassthrough() const
{
const bool stereo = g_ActiveConfig.iStereoMode > 0;
const bool wireframe = g_ActiveConfig.bWireFrame;
return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe;
return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe;
}
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type)
GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
{
ShaderUid<geometry_shader_uid_data> out;
geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
@ -56,8 +56,9 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
const bool msaa = host_config.msaa;
const bool ssaa = host_config.ssaa;
const bool stereo = host_config.stereo;
const unsigned int vertex_in = uid_data->primitive_type + 1;
unsigned int vertex_out = uid_data->primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type);
const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u);
unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
if (wireframe)
vertex_out++;
@ -67,14 +68,14 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
// Insert layout parameters
if (host_config.backend_gs_instancing)
{
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[uid_data->primitive_type],
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type_index],
stereo ? 2 : 1);
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
vertex_out);
}
else
{
out.Write("layout(%s) in;\n", primitives_ogl[uid_data->primitive_type]);
out.Write("layout(%s) in;\n", primitives_ogl[primitive_type_index]);
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
stereo ? vertex_out * 2 : vertex_out);
}
@ -133,21 +134,19 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, stereo ? 2 : 1);
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint "
"InstanceID : SV_GSInstanceID)\n{\n",
primitives_d3d[uid_data->primitive_type], vertex_in,
wireframe ? "Line" : "Triangle");
primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
}
else
{
out.Write("[maxvertexcount(%d)]\n", stereo ? vertex_out * 2 : vertex_out);
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n",
primitives_d3d[uid_data->primitive_type], vertex_in,
wireframe ? "Line" : "Triangle");
primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
}
out.Write("\tVertexData ps;\n");
}
if (uid_data->primitive_type == PRIMITIVE_LINES)
if (uid_data->primitive_type == PrimitiveType::Lines)
{
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
@ -178,7 +177,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
"\t}\n");
}
else if (uid_data->primitive_type == PRIMITIVE_POINTS)
else if (uid_data->primitive_type == PrimitiveType::Points)
{
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
@ -248,7 +247,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
}
if (uid_data->primitive_type == PRIMITIVE_LINES)
if (uid_data->primitive_type == PrimitiveType::Lines)
{
out.Write("\tVS_OUTPUT l = f;\n"
"\tVS_OUTPUT r = f;\n");
@ -269,7 +268,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
}
else if (uid_data->primitive_type == PRIMITIVE_POINTS)
else if (uid_data->primitive_type == PrimitiveType::Points)
{
out.Write("\tVS_OUTPUT ll = f;\n"
"\tVS_OUTPUT lr = f;\n"
@ -370,9 +369,11 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi
GeometryShaderUid uid;
std::memset(&uid, 0, sizeof(uid));
static constexpr std::array<u32, 3> primitive_lut = {
{PRIMITIVE_TRIANGLES, PRIMITIVE_LINES, PRIMITIVE_POINTS}};
for (u32 primitive : primitive_lut)
const std::array<PrimitiveType, 3> primitive_lut = {
{g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? PrimitiveType::TriangleStrip :
PrimitiveType::Triangles,
PrimitiveType::Lines, PrimitiveType::Points}};
for (PrimitiveType primitive : primitive_lut)
{
auto* guid = uid.GetUidData<geometry_shader_uid_data>();
guid->primitive_type = primitive;